Consumer Hardware Needs Content Quantity, Variety
Since the earliest CES, the OMG of the show has always been the screen … bigger, better, brighter, more immersive, more versatile, less expensive. That’s a good thing because this year’s virtual event (and our locked at home lives) would have been terribly dull without the screen … and the content.
5G/NextGen TV, streaming and remote learning/work/communications tools are great, but they are nothing without the content creation industry – audio, video, gaming. Content and virtual CES became even more important ingredients in the CTA world technology mix.
2020 left a lasting mark on our relationship with (and blurred the lines between) work, technology and entertainment. The pandemic was devastating to the out-of-home entertainment industry – theatrical live and video.