Stanford students create apps to tackle learning challenges

Students in the Learning, Design, and Technology program at the Graduate School of Education analyze learning problems and then design solutions in yearlong master’s projects.

Students in Stanford’s Learning, Design, and Technology program have applied modern technology to answer three questions faced by many parents and teachers: how to improve childhood eating habits, group project productivity and autistic social-emotional skills.

In the LDT program at the Graduate School of Education, students spend a year learning how they can use technology and better design to enhance the learning process. For these master’s projects, each student turns to a problem.

The aim of the master’s projects is not to change what is already effective in education, Forssell said, but to augment what is possible. “There is so much opportunity and need in the education space,” she said. “The number of people who need to learn things is so large that even if we solve one small problem for one subset of the people, we have a huge number of people who could be impacted by those solutions.”

Eighteen projects will be presented in the annual Learning, Design and Technology program’s annual exposition, to be held July 31 in the CERAS building atrium from 4 p.m. to 6:30.  Over the last 18 years, ideas showcased at LDT have become popular apps, classroom teaching aides, websites and educational toys. Members of the public are welcome to attend.

Read the full article at news.stanford.edu

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